![]() Kate, on the other hand, is kind of an asshole. I really liked Dana’s tragic story – she’s a fun protagonist who’s easy to root for, which makes it hurt all the more when things go wrong. This further differentiates the two characters’ perspectives, Dana’s sections have warmer colors while Kate’s have colder.Īs for the characters themselves, well, they’re hit and miss. It’s interesting to see these machines in their prime with Dana, then how they’ve aged with Kate. ![]() The city is filled with overly complex, golden automatons to do things like take train tickets or perform along with a piano in the musical square. Vaghen perfectly conveys that feeling of old European cities with cramped yet cozy streets while also having a bit of an alternate history flair to it. While Syberia isn’t the most technically impressive game out there, the lighting, architecture, and overall craft on display here make for some stunning scenes. Other than solving puzzles, you’ll be exploring gorgeous environments and talking to people. There are only a few puzzles like this in the game, but they are certainly the best parts. You essentially learn how to open it by doing the reverse in the past. For example, early on Kate needs to open a trunk with a puzzle lock, while in the past Dana is helping her friend return objects to the trunk. The more complex puzzles usually involve automatons or other machinery, requiring you to swap back and forth between two characters to discover how they work or how to repair them. There’s no using every item on everything else or moon logic here, just regular logic.This makes the puzzles you encounter a lot of fun to figure out. You control both the same: moving around the environment, interacting with objects, and using items when required. Regardless, as Kate investigates what happened to Dana, you’ll swap back and forth between the two as the story demands. I say jarring, because the timeskip feels really unnecessary considering the urgency Kate tackles her mission within the rest of the game, and I’m not sure it would take a year to cross Europe on a motorcycle. After brief tutorial segments introducing Dana and Kate, the game jarringly picks back up about a year later in 2005, with Kate having made her way to Vaghen. Thankfully, The World Before is mostly an isolated story, and you can pick up the broad strokes of Kate’s character and relationships along the way. Unfortunately, for someone completely unfamiliar with the series, this didn’t help at all. I haven’t played the other three games, but there is an intro video which supposedly gets you up to speed. Syberia – The World Before is actually the fourth in a long running series of adventure games. Sadly, Katusha is killed as they try to escape, so Kate makes it her mission to find the woman in the painting, while also avoiding dealing with the death of her mother. ![]() After finding a cache of stolen art in the mine with her lover, Katusha, they discover a painting of a woman who looks just like Kate. In 2004, Kate Walker is enslaved to a criminal syndicate mining in Russia. Over the coming years, Dana’s life will change drastically because of this creeping rot. A political party called the Brown Shadow is slowly gaining power and influence across Europe, especially in her home city of Vaghen where they’re trying to erase her people, the Vagerens, from existence. Dana Roze is a young pianist studying her craft in 1937, just before World War II. It starts small, seemingly innocuous, it can’t really be harmful, can it? But if you let it grow, even a little, it will take more and more from you until nothing and no one is left.
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